RPG MAKER MZ HELP

Database

How to Set Traits

Settings Overview

The [Traits] settings for actors, classes, weapons, armors, enemies, and states define the unique properties and functions for each type of data.
The 25 types of properties that can be assigned are detailed below. By assigning these properties according to the contents of the data you wish to create, you can give complex traits to the data.
Traits of classes, weapons, armors, and states will be reflected in a character's traits when that character has that type of data added (or equipped).
Furthermore, please be careful when configuring traits that permanently restrict actions. For example, a weapon which is set to lock equipment cannot be removed once an actor equips it.

How to Configure

To set a trait, double-click an empty row in the Traits field. Select the property type in the displayed window, then specify what effects are to be applied.

The properties you've set will be displayed in the [Traits] list. Double-clicking this icon will allow you to re-edit the content you specified. Additionally, by right-clicking an item and using the context menu that is shown, you can perform actions such as copying and deleting settings.

Contents of Each Trait

[Rate] Tab

[Param] Tab

[Attack] Tab

[Skill] Tab

[Equip] Tab

[Other] Tab