RPG MAKER MZ HELP
Database
What is the Database?
The database is the collection of all components that make up a game aside from the map and map events. Components such as the characters the player controls, items, magic, and more can be prepared as one of the following 15 types of data.
Data excluding [System], [Types], and [Terms] will be prepared as individual data registered to the game. For example, you will create data for each piece of equipment such as "Health Potions" and "Keys", and configure characteristics such as their names, images, and what effects they have when used.
Actor | Characters that the player can control. |
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Classes | Characteristics assigned to actors (ability values, growth conditions, etc.). |
Skills | Battle actions and special abilities (normal attacks, special skills, magic, etc.). |
Items | Items that the player owns (potions, keys, etc.). |
Weapons | Equipment that actors use for attacking (swords, staves, bows, etc.). |
Armor | Equipment that an actor uses for defending (armor, shields, accessories, etc.). |
Enemies | Characters that fight against actors in battle. |
Troops | Group of enemies that appear in game. |
States | Statuses for actors, enemies, etc. (Poison, Knockout, etc.). |
Animations | Visual effects such as those that appear during skill usage. |
Tilesets | Tileset composition used when creating maps. |
Common Events | Processing for commonly run events. |
System 1 | Basic settings for the overall game. |
System 2 | Basic settings and advanced settings for the overall game. |
Type | Configures Types for elements, skills, weapons, armors, and equipment. |
Terms | Names for common game commands and parameters. |
Editing the Database
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Displaying the Edit Screen
Contents of the database are edited in the [Database] window. To display the window, click the [Database] button on the toolbar (or go to [Tools] → [Database]).
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Changing the Number of Data Entries
The max number of skills, items, weapons, enemies, and troops is set at 2000, and all other types of data are limited to 1000. To change the number of data entries, click the [Change Maximum] button below the data list, and define the new number of data entries. When lowering the maximum number of data entries, all data with a number beyond the new limit will be deleted.
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Organization of the Edit Screen
You can select data according to data type using the side menu in the [Database] window. By clicking a button on the side menu and switching the screen, you can create and edit data.
When editing data aside from [System], [Types], and [Terms] data, first click to select the data that you will edit using the data list on the left side of the window. After doing so, by editing the details of the parameters that are organized on the right side of the window, you can define the characteristics of the data.
By pressing [F4] or [F5] on the keyboard, you can switch between the previous and next data for data selected in the data list. -
Controls via the Context Menu
A menu will appear when right-clicking an item in the data list, allowing you to copy or perform other actions on that data. Actions available for each parameter are as follows.
- Copy
- Copy the parameter details of that data to the clipboard.
When selecting while pressing the Shift key, you can copy multiple data entries in the list. - Paste
- Apply (overwrite) the parameter details in the clipboard to the data. All parameter details of the data prior to performing this action will be lost.
- Clear
- Delete all data parameter details.
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Regarding Data IDs
The number appearing at the front of each entry in the data list is its Data ID (unique number). This ID is used on occasions such as specifying data using variables that will be used in event commands.
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Utilizing the Notes Field
For some data elements (actors / classes / skills / items / weapons / armors / enemies / states / tilesets), there is a [Notes] field available. This is for freely taking notes when creating your game. Generally this will not affect the game, although there are plugins where you can define additional data using the Notes field.