RPG MAKER MZ HELP

Database

What is the Database?

The database is the collection of all components that make up a game aside from the map and map events. Components such as the characters the player controls, items, magic, and more can be prepared as one of the following 15 types of data.

Data excluding [System], [Types], and [Terms] will be prepared as individual data registered to the game. For example, you will create data for each piece of equipment such as "Health Potions" and "Keys", and configure characteristics such as their names, images, and what effects they have when used.

Actor Characters that the player can control.
Classes Characteristics assigned to actors (ability values, growth conditions, etc.).
Skills Battle actions and special abilities (normal attacks, special skills, magic, etc.).
Items Items that the player owns (potions, keys, etc.).
Weapons Equipment that actors use for attacking (swords, staves, bows, etc.).
Armor Equipment that an actor uses for defending (armor, shields, accessories, etc.).
Enemies Characters that fight against actors in battle.
Troops Group of enemies that appear in game.
States Statuses for actors, enemies, etc. (Poison, Knockout, etc.).
Animations Visual effects such as those that appear during skill usage.
Tilesets Tileset composition used when creating maps.
Common Events Processing for commonly run events.
System 1 Basic settings for the overall game.
System 2 Basic settings and advanced settings for the overall game.
Type Configures Types for elements, skills, weapons, armors, and equipment.
Terms Names for common game commands and parameters.

Editing the Database