RPG MAKER MZ HELP

Database

Common Event Settings

This Data's Role

Common events are events that can be run at your discretion during gameplay. You can define generic processes to run throughout the game such as those that periodically monitor play state and run when an item or skill is used. Common events you've created can be run by using [Common Event] event commands or via processing that turns a specific switch to ON.

Parameter Details

Basic Settings

Contents

Set the process that runs in a common event, based on event commands. Editing is done in the same way as Map Events' [Contents].

Warning for Autorun and Parallel Triggers

Events which are set to [Autorun] or [Parallel] will have their contents run repeatedly while the specified [Switch] value is [ON].
Measures need to be taken to have the specified switch's value set to [OFF] in order to stop the process from repeating. When uncontrolled, there is a possibility that players will no longer be able to control the game depending on the contents of the event.

If you are no longer able to play while in Playtest, you can forcibly close the game by pressing the [X] button or by hitting [Alt] + [F4].