RPG MAKER MZ HELP
Database

Common Event Settings
This Data's Role
Common events are events that can be run at your discretion during gameplay. You can define generic processes to run throughout the game such as those that periodically monitor play state and run when an item or skill is used. Common events you've created can be run by using [Common Event] event commands or via processing that turns a specific switch to ON.
Parameter Details

Basic Settings
-
Name
The name of the common event. This property is only used in the editor and does not affect the game.
-
Switch
Specify the switch that signals the start of the process when the trigger is set to [Autorun] or [Parallel]. If there are multiple common events with the same switch, the event with the youngest ID (at the top of the list) will be run.
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Triggers
Choose the timing at which to start the process in [Contents] from the options shown below. Moreover, [Autorun] and [Parallel] can only be enabled when the Map Screen is displayed.
- None
- Will only be triggered by skills, items, and other explicitly stated events.
- Autorun
- Will run when the specified [Switch] is switched to ON.
- Parallel
- Will run when the specified [Switch] is set to ON, repeating periodically.
Contents
Set the process that runs in a common event, based on event commands. Editing is done in the same way as Map Events' [Contents].
Warning for Autorun and Parallel Triggers
Events which are set to [Autorun] or [Parallel] will have their contents run repeatedly while the specified [Switch] value is [ON].
Measures need to be taken to have the specified switch's value set to [OFF] in order to stop the process from repeating. When uncontrolled, there is a possibility that players will no longer be able to control the game depending on the contents of the event.
If you are no longer able to play while in Playtest, you can forcibly close the game by pressing the [X] button or by hitting [Alt] + [F4].