RPG MAKER MZ HELP

Events

Map Event Settings

Common Settings and Event Page Controls

Event Page Control Buttons

The buttons located near the top of the window can be used to perform actions such as creating or deleting event pages. The functions of each button are as follows.

New Event Page
Creates a new consecutively numbered event page following the one that is currently being edited. Each additional new event page will have an ID that increases by 1 each time one is created.
Copy Event Page
Copies the contents of the event page currently being edited to the clipboard.
Paste Event Page
Adds (inserts) a new event page using the information in the clipboard. A new ID will be generated using the ID that follows the event page currently being edited. Each event page added will have an ID that increases by 1 each time it is created.
Delete Event Page
Deletes the event page that is currently being edited. The ID for each event page that follows the one that was deleted will have its ID decreased by 1.
Clear Event Page
Deletes the entire contents of the event page currently being edited (returns it to its initial state).

Event Page Settings

Appearance Conditions

Conditions for the Map Event to appear on the map based on the settings of this event page. Enable what will be used as the conditions within the [Switch], [Variable], [Self Switch], [Item], and [Actor] settings, and set the criteria to be evaluated.

Leave the condition settings disabled if you want to have an event occur regardless of the conditions. If multiple conditions are set, an event will only occur if all conditions are met. If the conditions of multiple event pages are met, the event with the highest ID value will be used. Conversely, an event will not occur if there are no pages which meet the conditions set.

Images

Images that are displayed when an event occurs on a map. To specify an image, click the file list (left) and image (right) in order in the [Select an Image] window that appears when you double-click inside the frame.

No image will be visible on the map if an image is not set. Select [(None)] located in the very top of the file list in the [Select an Image] window to delete the image you have set.

Autonomous Movement

Specifies how the Map Event will move based on the [Type], [Speed], and [Frequency] settings. [Speed] determines the speed at which a Map Event moves. The greater the number, the faster it will move. [Frequency] is the interval at which the map event moves. The greater the number, the shorter the movement interval will be. You can choose from the following 4 types of movements in [Type].

Options

How the image will be displayed. Enable the items to apply as necessary.

Priority

Choose from the options below in order to specify the priority of how players and other events are displayed when stacked on top of one another. The image that is on top will be prioritized and displayed when events and players can overlap.

Triggers

Choose the timing for when the [Contents] of an event that occurs on the map will be processed from the following options.

Contents

List of the processes that will be run when the [Trigger] is activated. For more information, please refer to the following [Editing Contents] section.

Editing Contents

Viewing the Contents of the List

Processes added to the game while playing are edited using commands called [Event Commands].

Event commands will be processed in order from the top item in the list and will be reflected in the game being played. Rows with a [◆] in the list indicate a registered event command. Rows with a [:] display the settings of event commands and indicate the position of where the flow of processes will be branched.

Additional Event Commands

Double-click the row with a [◆] to add an event command to the list. Select the event command to use in the window that appears, then define the details (excluding some parts) of the process. Double-clicking a row which already has an event command will insert a new event command in that position.

Context Menu Controls

Registered event commands will be displayed using a [◆]. Right-clicking this row will cause a menu to appear where you can perform actions such as copy and delete. The available action are as follows.

Selecting Multiple Items at Once

With one of the rows in the list selected, clicking another row while holding down the [Shift] key will select all the event commands (blocks that have a [◆]) within that range. Right-clicking those items selected (highlighted in blue) will allow you to perform actions to all the items at once via a context menu. However, you can only select the items which are in the same branch when including branch processes.