RPG MAKER MZ HELP
Database
State Settings
This Data's Role
States are abnormal states such as "Poison" and "Confusion" which affect the condition and actions of a character. In this data, you'll configure the actual effects when a state is applied. You can prepare not only states with negative effects, such those where a character is poisoned and their HP is decreased, but also states with positive effects, such as those where the character goes berserk and has their attack power boosted.
Additionally, State #1, named [Knockout], is a special state that is automatically applied to characters and enemies when their HP reaches zero. If all party members are in this state, it will result in a game over.
Parameter Details
Basic Settings
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Name
The name of the state. States are displayed using icons, so the name will never be used during gameplay.
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Icon
This icon is the image displayed next to an actor's name or above an enemy's head when in that state. You can select an image in the [Select an Image] window that appears after double-clicking. Try choosing an icon that makes the details of the state clear.
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Restriction
Restricts the actions of characters in a state. Specify the restrictions based on the 5 items below. If there are multiple restrictions applied, the restriction at the bottom of the list will be prioritized.
- None
- Actions will not be restricted.
- Attack an Enemy
- Will force an actor to attack an enemy.
- Attack Anyone
- Will force an actor to attack either an enemy or ally.
- Attack an Ally
- Will force an actor to attack an ally.
- Cannot Move
- Cannot move at all.
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Priority
Priority (0 to 100) for displaying state icons. The icon with the highest priority will be displayed if a character has multiple states. If the priorities are the same, the state with the youngest ID will be prioritized.
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[SV] Motion
Set the motion that will be displayed in Side View Mode when a state is active.
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[SV] Overlay
Set the overlay that will be displayed in Side View Mode when a state is active.
Removal Conditions
The condition for removing a state. Specify the conditions based on the items below. If multiple conditions are set, each condition's criteria will be assessed and the state will be removed.
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Remove at Battle End
When enabled, the state will be removed when the battle ends.
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Remove by Restriction
When enabled, the state will be removed when another state is added that has separate restrictions.
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Auto-removal Timing/Duration in Turns
Removes after a specified number of turns have elapsed. When using [Action End], the state will be removed after the active character finishes an action, and when using [Turn End], the state will be removed after a turn ends but before returning to action selection. Specify the lower limit and upper limit (0 to 9999) of number of turns until a condition is removed after the state is inflicted using [Duration in Turns].
-
Remove by Damage
The state will have a specified chance (0 to 100%) of being removed when receiving any sort of damage.
-
Remove by Walking
The state will be removed when the player moves on the map the number of tiles specified (0 to 9999).
Message
Message that gets displayed during battle when this state is given or removed. For each of the following 4 states, a message will be displayed following the target's name: "If an actor is inflicted with the state", "If an enemy is inflicted with the state", "If the state persists", and "If the state is removed". "%1" will be replaced by the target's name.
Traits
Traits given to the target when given a state. Please see [How to Set Traits] for more information.
Notes
Used to make notes while making your game.
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