RPG MAKER MZ HELP
Events

What Are Events?
In RPGs, gameplay progresses through various scenes such as: conversations between characters, receiving items from treasure chests, battles with bosses, etc.
Using this software, you will prepare such scenes using data called "Events".
Events are the mechanisms for carrying out various processes within a game.
For example, you can create an Event that assigns an image and text to a character which will then appear on the screen when a player talks to that character.
These Events are the devices used to cause various things to happen in the game in response to play conditions and actions taken by the player.
Event Types
Events are broken into the 3 types listed below. (Those related to the game's story and progression are made using "Map Events".)
-
Map Events
These are events which occur on the Map Screen. Use this type of event for things like conversations with characters, chests from which players can receive items, etc. Additionally, you can define events without images that are related to the game's plot and progression such as players changing locations.
To create and edit Map Events, switch to event editing mode by clicking the [Events] button on the Main Window's toolbar (or by going to [Mode] → [Events] in the menu bar). -
Battle Events
These are events which are run on the Battle Screen. One such example would be, "enemy transforms when HP falls beneath a defined value." Create and edit these events in the [Troops] tab in the database.
-
Common Events
These are all the generic events. These can be used during Map Events and Battle Events to define things such as what happens when a character uses a special item. Create and edit these events in the [Common Events] tab in the database.