RPG MAKER MZ HELP

Database

System 1 Settings

This Data's Role

System data is a collection of initial settings and more for the game. You can specify things such as the formation and positions of party members at the start of the game, the music that plays in various situations during gameplay, and more.

Parameter Details

Game Title

The name of your game. The name you enter into the [Game Title] field when creating a new project will be configured here. This name will be displayed in the Game Screen title and the window's title bar.

Starting Party

The members that form the party at the start of the game.
There is no limit to how many actors you can place into a party. However, only the first 4 can participate in battle.
To change or add actors, double-click the list item (or a blank row when adding) and specify the actor. To remove actors, right-click the one you wish to remove and select [Delete] in the menu that appears.

Currency

The name for the unit of money used in the game. This is used for things such as displaying how much gold the player has in the Menu Screen.

Window Color

The background color of in-game windows. This is specified using the composition ratios of [Red], [Green], and [Blue] values (-255 to 255) in the window that appears when you double-click inside the field.

Vehicle Images

The image of vehicles (boats/ships/planes) displayed on the map. You can specify the image that will be displayed by double-clicking each field. Select [(None)] if you do not want to display an image.

Starting Positions

The positions of the player and vehicles (boats/ships/planes) when the game starts. Open the Settings Window for each field by pressing its [...] button, and specify the location by clicking a point on the map on the right.
The specified starting location will be shown using an icon in a blue frame on the map. This icon can be moved by dragging it, just like map events, and be deleted by pressing the [Del] key.
However, if the starting position for the player is not set (the icon is deleted), you cannot start the game.

Title Screen

The image which is displayed first in the Play Screen after starting the game. You can select an image in the [Select an Image] window that appears by pressing the [...] button in the settings field. When [Draw Game Title] is enabled, the game's name as specified in [Game Title] will be displayed towards the top of the Title Screen (you can disable this when including the title of the game in the image).

Command Window

Sets the background type and position of the command window.

Battle Screen

Set the battle screen POV.

Battle System

Set the battle system type.

Options

Specify special processes and rules related to the game's behavior.

Music

Music that plays during gameplay. Specify the BGM or ME that plays in the setting parameters of each scene. The parameters for each scene are described to the right. Additionally, music that plays when the player moves on the map is set in the map data.

Title The BGM that plays on the Title Screen.
Battle The BGM that plays on the Battle Screen.
Victory The ME that plays when the party wins a battle.
Defeat The ME that plays when the party loses a battle.
Game Over The ME that plays on the Game Over screen.
Boat The BGM that plays when on a boat.
Ship The BGM that plays when on a ship.
Airship The BGM that plays when on an airship.

Sounds

The sound effects (SE) that play in situations such as when the player moves or performs an action during battle. Specify the SE file that will play for each situation. The situations indicated by each parameter are described to the right.

Cursor When moving the cursor.
OK When confirming the command to use.
Cancel When canceling a command in the Menu Screen, etc.
Buzzer When selecting a command that cannot be used in the Menu Screen, etc.
Equip When changing equipment in the Menu Screen.
Save When saving the game.
Load When loading the game.
Battle Start When encountering an enemy.
Escape When a party or enemy escapes during battle.
Enemy Attack When an enemy performs a normal attack during battle.
Enemy Damage When damaging an enemy during battle.
Enemy Collapse When an enemy is defeated during battle.
Boss Collapse 1 When an enemy whose [Trait] [Collapse Effect] is set to [Boss].
Boss Collapse 2 When displaying the vanishing effect of an enemy whose [Trait] [Collapse Effect] is set to [Boss].
Ally Damage When an actor is damaged.
Ally Death When an actor becomes knocked out during battle.
Recovery When an actor or enemy recovers during battle.
Miss When a character fails to land a physical attack.
Evasion When a character evades a physical attack.
Magic Evasion When a character evades a magic attack.
Magic Reflection When a character reflects a magic attack.
Shop When buying or selling an item in the Shop Screen.
Use Item When an item is used in the Menu Screen.
Use Skill When a skill is used in the Menu Screen.