利用規約

GGG製品利用規約
RPG Maker Unite向け
GGG公式DLC利用規約

GGG製品利用規約

 この利用規約(添付付則「素材利用規約」、「ゲーム頒布条件」、「アドオン利用規約」の規定を含め、以下「本規約」といいます。)は、株式会社Gotcha Gotcha Games(以下「弊社」といいます。)と、下記に記載の弊社製品群(以下「GGG製品」といいます。)の購入者(購入者と、GGG製品をコンピュータ機器にインストールする者が異なる場合には、当該インストールする者を含みます。以下「ユーザー」といいます。)との間の全ての関係に適用されます。ユーザーは、GGG製品の使用に先立ち、必ず本規約をよくお読みください。ユーザーは、GGG製品の使用を開始した時点で、本規約に同意したとみなされます。
 なお、GGG製品の使用に関し、弊社が、GGG製品の公式ウェブサイト(https://rpgmakerofficial.com/。以下「公式サイト」といいます。)上で、本規約以外の利用条件及び注意事項等(以下「利用条件等」といいます。)を定めた場合には、ユーザーは本規約と一体をなすものとして利用条件等を遵守するものとします。

GGG製品群一覧

『RPGツクールMZ』
『RPGツクールMV』
『RPGツクールMVツール SAKAN』
『RPGツクールMVツール MADO』
『RPGツクールMVツール GENE』
『アクションゲームツクールMV』
『RPGツクールVX Ace』
『RPGツクールVX』(『ツクール素材集 和』のセット版、VALUE!版も含む)
『ツクールシリーズ素材集 和』
『RPGツクールXP』(VALUE!版も含む)
『RPGツクール2000』(VALUE!版も含む)
『RPGツクール2003』

なお、『RPGツクールMZ』『RPGツクールMV』及び『アクションゲームツクールMV』は、オープンソース・プログラムである「Qt」を使用しています。「Qt」に関しては、本契約の条件は適用されず、「GNU Lesser General Public License」が適用されます。その内容は「【附則】GNU Lesser General Public License」をご参照ください。

『ラノゲツクールMV』につきましては、弊社取扱製品ではなくなりましたため、本規約は適用されませんが、Makerシリーズとの素材相互利用は継続してご利用いただけます。

第1条(対象)

  1. 本規約は、個人的利用(商業的利用を含みます。)にのみ適用されます。あらゆる形態の法人、組合、社団、財団、公共団体、政治団体、宗教団体、学術団体、協会、行政機関、教育機関及びそれらに準ずる組織団体(以下、総称して「法人等」といいます。)における各々の事業への利用及び商業利用は、本規約は適用されません。ユーザーが法人等に該当する場合は、別途、弊社と個別協議の上利用条件を取り決めるものとします。

    法人等様のお問い合わせ先はこちら info@gotchagotcha.jp

    ただし、ユーザーが、インディーゲームの制作を目的とする個人結社の代表者(いわゆる同人サークル等)である場合は、本規約の利用が適用されます。
  2. GGG製品はゲーム制作ツールであるエディターのほか、同時にインストールされる素材、及びサンプルゲームを含み、本規約は、これら全てに適用されます。

第2条(インストール)

  1. ユーザーは、弊社が認める正規の方法により購入又はライセンスを受けて、GGG製品対応のコンピュータ機器(以下「ユーザー機器」といいます。)にGGG製品をインストールの上、利用することができます。
  2. GGG製品1つの購入につき、GGG製品を利用できるユーザーは1人に限定されます。
  3. 1人のユーザーがGGG製品をインストールできるコンピュータ台数は、購入したストアにより適用条件が異なります。詳細は各々の利用規約又はサポート情報をご参照ください。

第3条(認証)

  1. ユーザーは、GGG製品の利用にあたり、弊社が、GGG製品の認証手順を別途定めた場合は、その方法に従って認証を行うものとします。ユーザーが「Steam」を通じてGGG製品を正規に購入した場合は、当該購入の時点で認証が行われたものとします。
  2. ユーザーは、前項の認証が正常に完了しなかった場合、理由を問わず、GGG製品の起動及び利用ができなくなることにつき、予め承諾します。

第4条(個人情報の取り扱い)

 弊社は、ユーザーから提供された個人情報については、弊社の「プライバシーポリシー(https://www.gotchagotcha.jp/privacy.html)」の定めにより、適切に取り扱うものとします。

第5条(利用許諾)

 弊社は、弊社が認める正規の方法でGGG製品を購入したユーザーに対し、次のとおりGGG製品を利用することを許諾します。
  1. GGG製品(GGG製品を構成するコンピュータ・プログラムを含みます。)及びGGG製品に収録されている素材(文章、音楽、画像等をいい、以下、総称して「弊社素材」といいます。)を使用して、オリジナルのゲーム(以下「ユーザーゲーム」といいます。)を制作すること。なお、弊社素材の利用に際し、ユーザーは、本規約附則の「素材利用規約」を遵守するものとします。
  2. 前号に基づき作成したユーザーゲームを、有償・無償を問わず、複製、譲渡、販売、貸与、上映、公衆送信、送信可能化(以下、総称して「頒布等」といいます。)すること。ただし、この場合、ユーザーは、本規約附則の「ゲーム頒布条件」を遵守するものとします。

第6条(ユーザーの表明保証)

 ユーザーは、次のとおり表明し、保証します。
  1. ユーザーが本規約に同意する法的能力を有していること。
  2. GGG製品の使用に関して、適用されるすべての法律と規制を遵守し、本規約の条件に従うこと。

第7条(禁止事項)

  1. ユーザーは、GGG製品の使用にあたり、本規約に定めるユーザーの義務を遵守し、GGG製品を適正かつ適法に使用するものとします。
  2. ユーザーは、GGG製品の使用にあたり、次の行為を行わないものとします。
    1. 第2条1項に基づきユーザー機器にインストールされたGGG製品を複数の者が使用する行為。
    2. GGG製品のバグ、不具合等を利用することにより、又は弊社が許容していない方法でGGG製品を使用することにより、GGG製品のセキュリティを解除する行為。また、GGG製品を改造、改変、翻案、翻訳その他行為の態様等を問わず、派生的なソフトウェアを制作する行為。ただし、GGG製品に含まれる素材は附則の規約が適用されます。
    3. 弊社の書面による事前の承諾なく、GGG製品の全部又は一部を頒布等する行為及びGGG製品を構成するコンピュータ・プログラム(以下「弊社プログラム」といいます。)を頒布等する行為。ただし、GGG製品に含まれる素材は附則の規約が適用されます。
    4. 本規約に違反する行為。
    5. 弊社、他のユーザー、その他の第三者に損害を与える行為、又はそのおそれのある行為。
    6. その他、弊社が適当でないと判断する行為。
  3. ユーザーが本条の義務に違反した場合、弊社はユーザーに対して、警告を行う等の措置を取ることがあります。ユーザーが本条の義務に違反したことにより弊社に損害を生じた場合には、ユーザーは当該損害(合理的な弁護士費用を含みます。)を賠償するものとします。

第8条(権利帰属)

  1. GGG製品(弊社プログラム及び弊社素材を含みます。)に関する著作権、著作隣接権、その他の知的財産権は、弊社及び弊社の認める第三者に帰属します。
  2. ユーザーゲーム(弊社プログラム及び弊社素材を除きます。)及びユーザー自身が制作した素材(文章、音楽、画像等)に関する著作権、著作隣接権、その他の知的財産権は、当該ユーザーゲーム及び当該素材を制作したユーザーに帰属します。

第9条(ユーザーによるフィードバック)

 ユーザーが弊社にGGG製品、その他弊社の提供するサービスに関するコメント、提案又はフィードバックを提供する場合、ユーザーは、弊社がいかなる義務、制限もなく、適切と考える方法でそのコメント、提案又はフィードバックを自由に使用、開示、複製、ライセンス供与又はその他の一切の利用ができることに同意します。

第10条(免責事項)

  1. 弊社は、GGG製品を使用することにより、その他GGG製品に関連してユーザーに生じた損害について、弊社に軽過失があることにより責任を負う場合、ユーザーが弊社の賠償を請求することができる損害は、当該ユーザーが実際に支出したGGG製品の購入代金を上限とします。なお、この場合の損害は、ユーザーに現実に生じた直接かつ通常の損害に限られ、ユーザーの特別損害、間接損害、逸失利益及び弁護士費用並びにこれらに類する損害については、弊社は一切責任を負いません。ただし、弊社に故意又は重過失がある場合には、この責任制限は適用されません。
  2. 弊社は、GGG製品の信頼性を維持するための注意を払いますが、次の内容は一切保証せず、ユーザーは、GGG製品を自己の責任と負担で使用するものとします。
    1. GGG製品の特定の目的への適合性
    2. GGG製品の動作の確実性及び安定性
  3. 弊社は、ユーザーがGGG製品を使用すること、並びにユーザーゲームを制作及び配布等することにより、第三者との間で生じたトラブル及び紛争等に関しては、一切責任を負いません。

第11条(本規約に基づく契約上の地位の譲渡等)

 弊社は、GGG製品にかかる事業を第三者に対して譲渡(事業譲渡、株式譲渡、合併又は会社分割その他の事由により当該事業の承継が行われた場合を含みます。)した場合には、当該事業譲渡等に伴い、本規約に基づく契約上の地位及び本規約に基づく権利及び義務並びにユーザーの情報を、当該事業譲渡等の譲受人に譲渡することができ、ユーザーは、かかる譲渡等につき、本条で予め異議なく承諾します。

第12条(本規約の変更)

 弊社は、ユーザーの承諾を得ることなく、本規約を変更することができます。本規約を変更する場合、変更後の本規約の施行時期及び内容を弊社公式サイト上での掲示その他の適切な方法により周知し、又はユーザーに通知します。ただし、法令上ユーザーの同意が必要となるような内容の変更の場合は、弊社所定の方法でユーザーの同意を得るものとします。

第13条(本規約の解釈)

 本規約の正本は日本語版であり、日本語以外の言語に翻訳された本規約は参考訳として作成されたものです。日本語版正本と当該参考訳との間に齟齬がある場合には、日本語版正本の解釈を優先します。

第14条(連絡/通知)

 GGG製品に関する問い合わせその他ユーザーから弊社に対する連絡又は通知、及び本規約の変更に関する通知その他弊社からユーザーに対する連絡又は通知は、弊社の定める方法で行うものとします。

第15条(分離可能性)

 本規約のいずれかの条項又はその一部が、消費者契約法その他の法令等により無効又は執行不能と判断された場合も、本規約の残りの規定及び一部が無効又は執行不能と判断された規定の残りの部分は、継続して完全に効力を有します。

第16条(準拠法)

 本規約は、日本法に準拠し、日本法に従って解釈されます。

第17条(合意管轄)

 GGG製品の使用等並びに本規約の解釈及び適用に関して紛争の必要が生じた場合、日本国の東京地方裁判所を第一審の専属的合意管轄裁判所とします。
2023年4月27日発効
2024年10月8日改定

【附則】ゲーム頒布条件

 このゲーム頒布条件(以下「本条件」といいます。)は、GGG製品のユーザーがGGG製品を使用してゲームを制作(以下「ユーザーゲーム」といいます。)し、頒布等することについて定めたものです。ユーザーは、本条件が本規約と一体をなすものとして、本条件を遵守するものとします。
 本条件に特段の定めのない用語の定義又は利用条件は、本規約の定めによります。ただし、本条件と本規約に定める条件に齟齬を生じた場合には、本規約に定める条件が優先的に適用されます。

第1条(頒布等にあたっての条件)

  1. ユーザーは、次の条件を満たした場合に限り、ユーザーゲームを頒布等できます。
    1. 弊社が認める正規の方法でGGG製品を購入したユーザーにより制作されたゲームであること。
    2. ユーザーゲームが第三者の権利(著作権、商標権、名誉権、肖像権等)及び利益を侵害しておらず、かつ侵害するおそれのないこと。また、第三者に損害を与えておらず、かつ損害を与えるおそれのないこと。
    3. ユーザーゲームがコンピュータウィルスに感染していないこと、及びユーザーゲームを通じてコンピュータウィルス等の有害なプログラムを提供する行為(スパム行為を含みます。)を行わないこと。
    4. ユーザーゲームが法令、法律、規則、命令、公序良俗に違反していないこと、又は違反するおそれのないこと。
    5. ユーザーゲームが、反社会的行為を誘引させないこと、又はそのおそれのないこと。
    6. ユーザーゲームが本規約及び本条件に違反していないこと。
    7. その他、弊社が適当でないと判断する行為をしていないこと。
  2.  ユーザーは、ユーザーゲームの制作及び頒布等については、自己の責任と費用負担で行うものとし、弊社には一切迷惑を掛けないものとします。
  3. 「【附則】二次的利用禁止サンプルゲーム及び素材」に記載されるサンプルゲームに収録されている素材については、ゲーム作成用素材としての利用を含む二次的利用が禁止されているため利用できません。

第2条(利用者への告知等)

 ユーザーは、ユーザーゲームの頒布等にあたっては、ユーザーゲームの利用者に対し、次の事項を告知又は表記するものとします。
  1. ゲームのオープニングクレジットに弊社が指定するGGG製品のロゴ及び表記を可能な限り表示させること。
  2. 添付ドキュメント内(添付ドキュメントがない場合にはヘルプファイル内又はユーザーゲームの利用者が視認できる位置。以下同じ。)に、ユーザーゲームがGGG製品で制作されたものであることを明示すること。
  3. 添付ドキュメント内に、権利に関する記載を行うこと。
    著作権表記:下の製品別著作権表記をご参照ください。
    商標権表記:RPG MAKERは、株式会社Gotcha Gotcha Gamesの登録商標又は商標です。
  4. ユーザーゲームから弊社プログラム又は弊社素材を抽出して頒布等する行為(有償・無償を問いません。)を禁じること。
  5. ユーザーゲームから弊社プログラム又は弊社素材を抽出して改変する行為を禁じること。
  6. ユーザーゲームから弊社素材を抽出して自作のゲームに利用する行為(有償・無償を問いません。)を禁じること。

著作権表記一覧

『RPGツクールMZ』 ©Gotcha Gotcha Games Inc./YOJI OJIMA 2020
『RPGツクールMV』 ©Gotcha Gotcha Games Inc./YOJI OJIMA 2015
『RPGツクールMVツール SAKAN』 ©2017 Gotcha Gotcha Games Inc. /YOJI OJIMA/ENTACL GRAPHCIXXX
『RPGツクールMVツール MADO』 ©2017 Gotcha Gotcha Games Inc. /YOJI OJIMA/ENTACL GRAPHCIXXX
『RPGツクールMVツール GENE』 2018 Gotcha Gotcha Games Inc. /YOJI OJIMA/ENTACL GRAPHCIXXX
『アクションゲームツクールMV』 ©Gotcha Gotcha Games Inc.
『RPGツクールVX Ace』 ©2011 Gotcha Gotcha Games Inc./YOJI OJIMA
『RPGツクールVX』
(『ツクール素材集 和』のセット版、VALUE!版も含む)
©2007,2011,2012 Gotcha Gotcha Games Inc./YOJI OJIMA
『ツクールシリーズ素材集 和』 ©2011 Gotcha Gotcha Games Inc.
『RPGツクールXP』(VALUE!版も含む) ©2004,2009,2012 Gotcha Gotcha Games Inc./YOJI OJIMA
『RPGツクール2000』(VALUE!版も含む) ©2000,2003,2012 Gotcha Gotcha Games Inc./YOJI OJIMA
『RPGツクール2003』 ©Gotcha Gotcha Games Inc./YOJI OJIMA 2020
2023年4月27日発効
2024年10月8日改定

【附則】素材利用条件

 この素材利用条件(以下「本利用条件」といいます。)は、GGG製品のユーザーがGGG製品に含まれる素材及びGGG製品におけるツクールシリーズの他製品(第3条に記載、以下「ツクール他製品」といいます。)に含まれる素材の利用について定めたものです。
 ユーザーは、本利用条件が本規約と一体をなすものとして、本利用条件を遵守するものとします。なお、GGG製品又はツクール他製品とは別に単独又はバンドルで頒布される素材の利用の条件は、本利用条件は適用されず、各々の素材の利用条件が適用されます。
 本利用条件に特段の定めのない用語の定義又は利用条件は、本規約の定めによります。ただし、本利用条件と本規約に定める条件に齟齬を生じた場合には、本規約に定める条件が優先的に適用されます。

第1条(頒布等にあたっての条件)

弊社が認める正規の方法でGGG製品を購入したユーザーに限り、GGG製品の弊社素材をGGG製品以外の自作プログラム及び他社のゲーム作成ツールなどで作成した作品に利用することができます。

第2条(利用の制限)

 ユーザーはGGG製品の弊社素材を、ユーザー自身のブログ、ポートフォリオ等で紹介する目的で、改変して利用(他ユーザーへ無償で譲渡または頒布する利用を含む)することができます。ただし、改変した素材を商用的に利用すること、他ユーザー以外の第三者への弊社素材の頒布等を行うことは認められません。また、「【附則】二次的利用禁止サンプルゲーム及び素材」に掲載される素材は、当該附則の利用条件が適用されます。

第3条(ツクールシリーズの他製品の素材の利用)

 ユーザーは、各GGG製品及び『RPG Maker Unite』に含まれる素材を各GGG製品及び『RPG Maker Unite』で利用することができます。
ただし、『RPG Maker Unite』の素材を各GGG製品で利用する場合は、『RPG Maker Unite』の利用規約の同意と遵守が条件です。
2023年4月27日発効
2023年5月19日改定

[附則]アドオン利用条件

 このアドオン利用条件(以下「本利用条件」といいます。)は、GGG製品のユーザーがGGG製品に含まれるアドオン及び、弊社の『RPG Maker Unite』向けに弊社が作成又は提供するアドオン(以下「公式アドオン」といいます。)及びユーザー自身が作成するアドオン(以下「ユーザーアドオン」といいます。)のGGG製品における利用について定めたものです。ユーザーは、本利用条件が本規約と一体をなすものとして、本利用条件を遵守するものとします。
 本利用条件に特段の定めのない用語の定義又は利用条件は、本規約の定めによります。ただし、本利用条件と本規約に定める条件に齟齬を生じた場合には、本規約に定める条件が優先的に適用されます。

第1条(利用)

 弊社が認める正規の方法でGGG製品を購入したユーザーに限り、公式アドオンを以下のとおり利用できます。
  1. 公式アドオン又はユーザーアドオンを使用することにより、ユーザーゲームに機能を追加又は機能変更すること。
  2. ユーザーゲームに使用する目的に限り、公式アドオンの改変を行うこと。
  3. 公式アドオン及び前号に基づき改変した公式アドオンを、弊社製品で制作されたユーザーゲームと一緒に頒布等すること。なお、公式アドオン及び改変後の公式アドオンは、弊社製品で制作されたユーザーゲームと一緒に配布等される場合に限って頒布等が認められます。

第2条(権利の帰属)

  1. 公式アドオンの著作権、著作隣接権、その他の知的財産権は、弊社又は弊社が認める第三者に帰属します。
  2. ユーザーアドオンの著作権、著作隣接権、その他の知的財産権は、ユーザー又はユーザーが認める第三者に帰属します。

第3条(禁止事項)

 公式アドオン及び改変後の公式アドオンを単独で頒布等を行うことや、ユーザーゲーム以外のプログラム等と組み合わせて頒布等することはできません。

第4条(免責等)

  1. 弊社は、弊社、弊社の取締役並びに従業員、GGG製品、『RPG Maker Unite』に損害や損失が発生する場合を除き、第三者が作成又は提供するアドオンの利用制限を請求いたしませんが、その利用条件は当該第三者の利用条件によるものとし、ユーザーと第三者における諸問題について弊社は責任を負いません。
  2. ユーザーアドオン、第三者作成のアドオン、ユーザーが改変した公式アドオン及び公式アドオン(以下、総称して「全アドオン」といいます。)の改変に関するサポートは、弊社では一切行いません。
  3. 弊社は、公式アドオンの信頼性を維持するため最大限の注意を払いますが、公式アドオンの特定の目的への適合性、並びに全アドオンの動作の確実性及び安定性については一切保証せず、ユーザーは、全アドオンを自己の責任と負担で使用するものとします。
  4. 弊社は、全アドオンを利用したことによりユーザーに生じた不具合及び損害、並びに改変後の本アドオンを頒布等したことによりユーザーと第三者との間で生じたトラブル及び紛争等に関しては、一切責任を負いません。
2023年4月27日発効

【附則】二次的利用禁止
サンプルゲーム及び素材

 記載されるサンプルゲームに収録されている素材及び素材集については、ゲーム作成用素材及び素材単独での利用を含む二次的利用が禁止されているため利用できません。

1. 有償頒布、無償頒布に関わらず素材利用が禁止されるサンプルゲーム

収録製品 サンプルゲーム
『RPGツクールMV』 羊の海
『RPGツクールXP』(VALUE!版も含む) 白い絆
Alestian Story
ししむら
KNight-Blade -Howling of Kerberos-
『RPGツクール2003』 エターナルハーミット(第1話~第6話)
『RPGツクール2000』(VALUE!版も含む) 花嫁の冠

2. 有償頒布に限って素材利用が禁止されるサンプルゲーム

収録製品 サンプルゲーム
『アクションゲームツクールMV』 DUNGEON OF NAZARICK
LA-MULANA2 SAMPLE

3. 素材の改変利用頒布が禁止される素材

収録製品 サンプルゲーム
『ツクールシリーズ素材集 和』 収録されている素材の全て
2023年4月27日発効

【附則】GNU Lesser General Public License

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NO WARRANTY

15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE LIBRARY “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.

16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

END OF TERMS AND CONDITIONS

How to Apply These Terms to Your New Libraries

If you develop a new library, and you want it to be of the greatest possible use to the public, we recommend making it free software that everyone can redistribute and change. You can do so by permitting redistribution under these terms (or, alternatively, under the terms of the ordinary General Public License).

To apply these terms, attach the following notices to the library. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found.

one line to give the library’s name and an idea of what it does.
Copyright (C) year name of author

This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA

Also add information on how to contact you by electronic and paper mail.

You should also get your employer (if you work as a programmer) or your school, if any, to sign a “copyright disclaimer” for the library, if necessary. Here is a sample; alter the names:

Yoyodyne, Inc., hereby disclaims all copyright interest in the library `Frob’ (a library for tweaking knobs) written by James Random Hacker.

signature of Ty Coon, 1 April 1990
Ty Coon, President of Vice

That’s all there is to it!

End User License Agreement

The Japanese version of the Agreement shall be the original, and the English translation below is provided as a reference. Should discrepancies arise in the interpretation of the Japanese original and English translation, the interpretation of the Japanese agreement shall take precedence.
This End User License Agreement (henceforth, “Agreement,” including game distribution terms) shall apply to all relationships between KADOKAWA Corporation (henceforth, “Company”) and the Purchaser (includes cases where a different person installs this Software on a computer device, and shall henceforth be referred to as the “User”) of the Company’s “RPG Maker MV” (henceforth, “Software”). The User, prior to using the Software, shall carefully read this Agreement.
The User shall consent to this Agreement upon commencing use of the Software.
Furthermore, regarding the use of this Software, in the event the Company establishes usage conditions and cautionary items, etc. (henceforth, “usage conditions, etc.”) on its official website (http://www.rpgmakerweb.com/support) (henceforth, “official website”), the User shall consent to, and observe, these usage conditions, etc. as part of the Agreement.
Also, the Software uses the open-source program “Qt”, and the Agreement shall not apply.
Refer to the text of the “GNU Lesser General Public License” at the end of the Agreement.

Article 1: Installation

  1. The User may use the Software upon installing it on a single computer device compatible with the Software (henceforth, “user device”).
  2. In the event the User possesses multiple computer devices, the User may use, upon installation, the Software on a second user device for the purpose of sole use by the User limited to cases where the User is a Licensed User of the Software as defined by Article 3 Paragraph 1. However, even in such cases, the User shall not allow a third party other than the User to use the Software installed on either of the user devices.

Article 2: Network Authentication

  1. The User shall, upon installing the Software, perform a network authentication for the Software following the method separately prescribed by the Company.
  2. Should the network authentication in the previous Paragraph not be completed in an ordinary manner, regardless of reason, the User shall agree in advance that that the Software cannot be activated and used.

Article 3: User Registration

  1. The User shall perform a User Registration of the Software in the manner separately prescribed by the Company upon commencing usage of the Software, and following completion of User Registration, shall become a Licensed User (henceforth, “Licensed User”) of the Software.
  2. The User shall agree in advance that the Company shall provide no support regarding the use, etc. of this Software to Users who have not completed the User Registration described in the previous Paragraph.

Article 4: Handling of Personal Information

The Company shall handle personal information provided by the User in an appropriate and legal manner in accordance with the terms defined in the Company’s “Privacy Policy” (http://www.kadokawa.co.jp/privacy/).

Article 5: Licensing

The Company shall license use of the Software as follows limited to cases where the User is a Licensed User.
  1. Creation of original games (henceforth, “User Games”) using the Software (including the computer programs comprising the Software) and the materials (referring to text, music, images, etc., henceforth, “Company Materials”) recorded in the Software. Furthermore, the User cannot record or use, etc. Company Materials in the original games they create using creation tools, etc. they created or provided by third parties without obtaining the Company’s advance written consent.
  2. To transfer, rent, screen, public broadcast, or make transmittable (henceforth, generally referred to as “distribute, etc.”), whether for fee or gratis, the User Games created in accordance with the previous Paragraph. However, in such cases, the User shall abide by the“Game Distribution Terms” appended to this Agreement.

Article 6: Prohibitions

  1. The User, in using the Software, shall abide by the User obligations defined in the Agreement and usage conditions, etc. (henceforth, generally referred to as “Agreement, etc.”) and shall use the Software in an appropriate and legal manner.
  2. The User, in using the Software, shall not commit the following acts.
  3. Acts where multiple persons use the Software installed on the two user devices in accordance with Article 1, Paragraph 2, and acts where the Software is installed and used on three or more user devices. However, in cases where educational institutions, etc. require multiple licenses, advance notice shall be given and usage conditions shall be determined in accordance with a separate consultation and agreement with the Company.

    1. Acts where multiple persons use the Software installed on the two user devices in accordance with Article 1, Paragraph 2, and acts where the Software is installed and used on three or more user devices. However, in cases where educational institutions, etc. require multiple licenses, advance notice shall be given and usage conditions shall be determined in accordance with a separate consultation and agreement with the Company.

    2. Acts where the security features of the Software are disabled through using bugs or malfunctions, etc. in the Software, or through using the Software in a manner not permitted by the Company. Also, acts where derivative software is produced via adaptation or translation of the Software.

    3. Acts where the Software is reproduced, published, screened, rented, sold, disseminated, displayed, publically broadcasted, or made transmittable, etc., in whole or in part, without the prior written consent of the Company, and acts where the Software’s computer program (henceforth, “Company’s program”) and Company Materials are distributed, etc. independently.

    4. Acts in violation of the Agreement, etc.

    5. Acts that cause harm to the Company, other Users or third parties, as well as acts with such potential.

    6. Any other acts the Company deems improper.

  4. Should the User violate the obligations of this Article, the Company may take measures such as issuing a warning to the user. The User shall provide compensatory damages for any damages incurred by the Company arising from the User’s violation of their obligations in this Article.

Article 7: Attribution of Rights

  1. Copyrights, neighboring rights, and all other intellectual property rights pertaining to the Software (including Company programs and Company Materials) shall belong to the Company.
  2. Copyrights, neighboring rights, and all other intellectual property rights pertaining to user games (excluding Company programs and Company Materials) and materials created by the User (text, music, images, etc.) shall belong to the relevant user game and the User who produced the relevant materials.

Article 8: Disclaimers

  1. The Company shall bear no responsibility whatsoever for damages incurred by the User due to the use of the Software, except in cases of intentional acts or gross negligence by the Company.
  2. Even in cases where the Company is liable in accordance with the previous Paragraph, except for intentional acts or gross negligence by the Company, the Company’s representatives, or the Company’s employees, damages for which the User can request compensation shall be limited to direct and ordinary damages incurred by the User, and the Company shall be in no way liable for special damages, indirect damages, lost income, and attorney’s fees, or any other such damages incurred by the User. In all circumstances, the total amount of compensatory damages to be borne by the Company shall not exceed the purchase price the User actually expended for the Software.
  3. The Company shall exercise the utmost care in maintaining Software reliability, but no warranty whatsoever shall be provided for the following matters, and the User shall use the Software at their own responsibility and expense.

    The compatibility of this software toward specific objectives

    Reliability and stability of Software operation

  4. The Company shall be in no way liable for problems and disputes occurring with third parties due to the User using the Software, and creating and distributing, etc., User Games.

Article 9: Modification to the Agreement, Etc.

The Company may modify the Agreement, etc. without the User’s consent. In such cases, the Company shall officially announce the modifications on its official website no earlier than one month prior to the date the changes are to take effect. The modified Agreement, etc. shall come into force from the date specified on the Company’s official website.

Article 10: Interpretation of the Agreement, Etc.

The Japanese version of the Agreement, etc. shall be the original, and versions of the Agreement, etc. translated into languages other than Japanese shall be created as reference translations. In the event discrepancies occur in the interpretation of the Japanese original and the reference translations, the interpretation of the Japanese original shall take precedence.

Article 11: Governing Law

This Agreement, etc. shall be governed by the laws of Japan, and shall be incorporated in accordance with the laws of Japan.

Article 12: Jurisdiction

In the event the usage, etc. of the Software, and the interpretation and application of the Agreement, etc. requires litigation, the User shall agree in advance that the Tokyo District Court (Japan) shall have exclusive jurisdiction as the court of first instance.
These user distribution terms (henceforth, “Terms”) define the creation and distribution, etc. of User Games by Licensed Users. Users shall abide by these Terms as part of the End User License Agreement (henceforth, “Agreement”). Also, definitions of terminology in these Terms shall be as defined in the Agreement unless otherwise specified.

Article 1: Terms of Distribution

  1. The User shall be able to distribute, etc. User Games only in cases where the following conditions have been satisfied:

    The User is a Licensed User of the Software.

    The User Game does not infringe upon third-party rights (copyrights, trademark rights, moral rights, portrait rights, etc.) and interests, and there is no risk of such infringement.

    The User Game shall not be infected with computer viruses, and the User Game shall not be used to perform acts (including spamming) where malicious programs such as computer viruses, etc. are provided.

    User Games do not violate statutes, laws, regulations, orders, or public order, and there is no risk of such violations.

    User Games shall not violate the Agreement, etc.

    Any other acts the Company deems improper shall not be performed.

  2. The User shall create and distribute, etc. User Games at their own responsibility and expense, and shall hold the Company harmless.

Article 2: Handling of Company Materials

The User shall handle the Company Materials recorded in the Software as follows.
  1. Company Materials shall be used solely for User Games created with the Software.
  2. Modification of Company Materials (changes in color, size, orientation, trimming, etc.) shall be solely for the purpose of use in User Games created with the Software.
  3. Company Materials and Company Materials modified in accordance with the previous Paragraph shall be distributed, etc. with the User Game created with the Software. Furthermore, the distribution, etc. of Company Materials and modified Company Materials shall be permitted only when they are distributed, etc. with the User Game created with the Software. Company Materials and modified Company Materials may not be distributed, etc. independently, and they may not be combined with programs, etc. other than the User Game. However, the User may, without compensation, reproduce, transfer, publically broadcast, or make transmittable any Company Materials they modified themselves to another Licensed User.

Article 3: User Notification, Etc.

Upon distribution, etc. of the User Game, the User shall provide the following notifications or declarations to users of User Games.
  1. Clearly indicate in the attached documentation (in the event there is no attached documentation, in the help file or in a location readily visible to the user of the User Game. The same shall apply hereafter) that the User Game was created using the Software.
  2. The attached documentation shall have the following Statement of Rights.

    ● Statement of Rights: “©2015 KADOKAWA CORPORATION./YOJI OJIMA”

  3. Acts where the Company’s program and/or Company Materials are extracted from the User Game and distributed, etc. are prohibited, regardless of whether for fee or gratis.
  4. Acts where the Company’s program and/or Company Materials are extracted from the User Game and modified are prohibited.
  5. Acts where Company Materials are extracted from the User Game and used for self-authored games are prohibited, whether for fee or gratis.

RPG Maker Unite向けGGG公式DLC利用規約

 この利用規約(以下「本規約」といいます。)は、株式会社Gotcha Gotcha Games(以下「弊社」といいます。)と、弊社が制作するDLC及び弊社以外の個人または団体、法人が制作し、弊社が公認するDLC(以下総称して「公式DLC」といいます。)の購入者(購入者と、公式DLCを利用する者が異なる場合には、当該インストールする者を含みます。以下「ユーザー」といいます。)との間の全ての関係に適用されます。ユーザーは、公式DLCの使用に先立ち、必ず本規約をよくお読みください。ユーザーは、公式DLCの使用を開始した時点で、本規約に同意したとみなされます。
 なお、公式DLCの使用に関し、弊社が、公式DLCの公式ウェブサイト(https://rpgmakerofficial.com/。以下「公式サイト」といいます。)上で、本規約以外の利用条件及び注意事項等(以下「利用条件等」といいます。)を定めた場合には、ユーザーは本規約と一体をなすものとして利用条件等を遵守するものとします。

第1条(対象)

  1. 規約は、個人的利用(商業的利用を含みます。)にのみ適用されます。あらゆる形態の法人、組合、社団、財団、公共団体、政治団体、宗教団体、学術団体、協会、行政機関、教育機関及びそれらに準ずる組織団体(以下、総称して「法人等」といいます。)における各々の事業への利用及び商業利用は、本規約は適用されません。ユーザーが法人等に該当する場合は、別途、弊社と個別協議の上利用条件を取り決めるものとします。

    法人等様のお問い合わせ先はこちら info@gotchagotcha.jp

    ただし、ユーザーが、インディーゲームの制作を目的とする個人結社の代表者(いわゆる同人サークル等)である場合は、本規約の利用が適用されます。
  2. 公式DLCはゲーム制作ツールであるエディターのほか、同時にインストールされる素材、及びサンプルゲームを含み、本規約は、これら全てに適用されます。

第2条(インストール)

  1. ユーザーは、弊社が認める正規の方法により購入又はライセンスを受けて、公式DLCを利用することができます。
  2. 公式DLC1つの購入につき、公式DLCを利用できるユーザーは1人に限定されます。

第3条(認証)

  1. ユーザーは、公式DLCの利用にあたり、弊社が、公式DLCの認証手順を別途定めた場合は、その方法に従って認証を行うものとします。ユーザーが「Steam」を通じて公式DLCを正規に購入した場合は、当該購入の時点で認証が行われたものとします。
  2. ユーザーは、前項の認証が正常に完了しなかった場合、理由を問わず、公式DLCの起動及び利用ができなくなることにつき、予め承諾します。

第4条(個人情報の取り扱い)

 弊社は、ユーザーから提供された個人情報については、弊社の「プライバシーポリシー(https://www.gotchagotcha.jp/privacy.html)」の定めにより、適切に取り扱うものとします。

第5条(利用許諾)

 弊社は、弊社が認める正規の方法で公式DLCを購入したユーザーに対し、次のとおり公式DLCを利用することを許諾します。
  1. 弊社のツクールシリーズを含む弊社製品、及び弊社製品以外の自作プログラム及び他社のゲーム作成ツールなどで作成した作品に編集、改変または加工して利用することができます。
  2. 弊社製品で利用する場合は、各製品の利用規約同意と規約遵守が必要です。
  3. ユーザーが作成するオリジナルのゲーム(以下「ユーザーゲーム」といいます。)の添付ドキュメント内、あるいはユーザーが閲覧可能である場所に本素材を使用して制作した旨を表記するほか、弊社が指定する権利表記を行なうこと。

第6条(ユーザーの表明保証)

 ユーザーは、次のとおり表明し、保証します。
  1. ユーザーが本規約に同意する法的能力を有していること。
  2. 公式DLCの使用に関して、適用されるすべての法律と規制を遵守し、本規約の条件に従うこと。

第7条(禁止事項)

  1. ユーザーは、公式DLCの使用にあたり、本規約に定めるユーザーの義務を遵守し、公式DLCを適正かつ適法に使用するものとします。
  2. ユーザーは、公式DLCの使用にあたり、次の行為を行わないものとします。
    1. 公式DLCを複数の者が使用する行為。
    2. 公式DLCのバグ、不具合等を利用することにより、又は弊社が許容していない方法で公式DLCを使用することにより、公式DLCのセキュリティを解除する行為。また、公式DLCを、複製、改造、改変、翻案、翻訳その他行為の態様等を問わず、単独で頒布、譲渡、貸与する行為。
    3. 本規約に違反する行為。
    4. 弊社、他のユーザー、その他の第三者に損害を与える行為、又はそのおそれのある行為。
    5. その他、弊社が適当でないと判断する行為。
  3. ユーザーが本条の義務に違反した場合、弊社はユーザーに対して、警告を行う等の措置を取ることがあります。ユーザーが本条の義務に違反したことにより弊社に損害を生じた場合には、ユーザーは当該損害(合理的な弁護士費用を含みます。)を賠償するものとします。

第8条(権利帰属)

  1. 公式DLC(弊社プログラム及び弊社素材を含みます。)に関する著作権、著作隣接権、その他の知的財産権は、弊社または公認DLCの制作者、または弊社の認める第三者に帰属します。
  2. ユーザーゲーム(弊社プログラム及び弊社素材を除きます。)及びユーザー自身が制作した素材(文章、音楽、画像等)に関する著作権、著作隣接権、その他の知的財産権は、当該ユーザーゲーム及び当該素材を制作したユーザーに帰属します。

第9条(ユーザーによるフィードバック)

 ユーザーが弊社に公式DLC、その他弊社の提供するサービスに関するコメント、提案又はフィードバックを提供する場合、ユーザーは、弊社がいかなる義務、制限もなく、適切と考える方法でそのコメント、提案又はフィードバックを自由に使用、開示、複製、ライセンス供与又はその他の一切の利用ができることに同意します。

第10条(免責事項)

  1. 弊社は、公式DLCを使用することにより、その他公式DLCに関連してユーザーに生じた損害について、弊社に軽過失があることにより責任を負う場合、ユーザーが弊社の賠償を請求することができる損害は、当該ユーザーが実際に支出した公式DLCの購入代金を上限とします。なお、この場合の損害は、ユーザーに現実に生じた直接かつ通常の損害に限られ、ユーザーの特別損害、間接損害、逸失利益及び弁護士費用並びにこれらに類する損害については、弊社は一切責任を負いません。ただし、弊社に故意又は重過失がある場合には、この責任制限は適用されません。
  2. 弊社は、公式DLCの信頼性を維持するための注意を払いますが、次の内容は一切保証せず、ユーザーは、公式DLCを自己の責任と負担で使用するものとします。
    1. 公式DLCの特定の目的への適合性
    2. 公式DLCの動作の確実性及び安定性
  3. 弊社は、ユーザーが公式DLCを使用すること、並びにユーザーゲームを制作及び配布等することにより、第三者との間で生じたトラブル及び紛争等に関しては、一切責任を負いません。

第11条(本規約に基づく契約上の地位の譲渡等)

 弊社は、公式DLCにかかる事業を第三者に対して譲渡(事業譲渡、株式譲渡、合併又は会社分割その他の事由により当該事業の承継が行われた場合を含みます。)した場合には、当該事業譲渡等に伴い、本規約に基づく契約上の地位及び本規約に基づく権利及び義務並びにユーザーの情報を、当該事業譲渡等の譲受人に譲渡することができ、ユーザーは、かかる譲渡等につき、本条で予め異議なく承諾します。

第12条(本規約の変更)

 弊社は、ユーザーの承諾を得ることなく、本規約を変更することができます。本規約を変更する場合、変更後の本規約の施行時期及び内容を弊社公式サイト上での掲示その他の適切な方法により周知し、又はユーザーに通知します。ただし、法令上ユーザーの同意が必要となるような内容の変更の場合は、弊社所定の方法でユーザーの同意を得るものとします。

第13条(本規約の解釈)

 本規約の正本は日本語版であり、日本語以外の言語に翻訳された本規約は参考訳として作成されたものです。日本語版正本と当該参考訳との間に齟齬がある場合には、日本語版正本の解釈を優先します。

第14条(連絡/通知)

 公式DLCに関する問い合わせその他ユーザーから弊社に対する連絡又は通知、及び本規約の変更に関する通知その他弊社からユーザーに対する連絡又は通知は、弊社の定める方法で行うものとします。

第15条(分離可能性)

 本規約のいずれかの条項又はその一部が、消費者契約法その他の法令等により無効又は執行不能と判断された場合も、本規約の残りの規定及び一部が無効又は執行不能と判断された規定の残りの部分は、継続して完全に効力を有します。

第16条(準拠法)

 本規約は、日本法に準拠し、日本法に従って解釈されます。

第17条(合意管轄)

 公式DLCの使用等並びに本規約の解釈及び適用に関して紛争の必要が生じた場合、日本国の東京地方裁判所を第一審の専属的合意管轄裁判所とします。
2023年4月27日発効