RPG MAKER MZ HELP
Event Commands
Battle
Change Enemy HP
Function
Changes the HP of enemies.
Settings
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Enemies
Specify the target enemy. Setting this to [Entire Troop] will target all enemies.
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Controls
Select either [Increase] or [Decrease].
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Operand
Specify the amount by which to raise or lower the HP. Select [Constant] to set this to a fixed value, then enter the value. Choose [Variable] to set the amount using a variable, then specify the variable to reference.
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Allow Death
When enabled, the enemy will be knocked out when their HP falls to 0 or lower. When disabled, the enemy's HP will remain at 1 even if their HP falls to 0 or lower.
Remarks
- This can only be used in battle events.
Change Enemy MP
Function
Changes the MP of enemies.
Settings
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Enemies
Specify the target enemy. Setting this to [Entire Troop] will target all enemies currently in battle.
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Controls
Select either [Increase] or [Decrease].
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Operand
Specify the amount by which to raise or lower the MP. Select [Constant] to set this to a fixed value, then enter the value. Choose [Variable] to set the amount using a variable, then specify the variable to reference.
Remarks
- This can only be used in battle events.
Change Enemy TP
Function
Changes the TP of enemies.
Settings
-
Enemies
Specify the target enemy. Setting this to [Entire Troop] will target all enemies currently in battle.
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Controls
Select either [Increase] or [Decrease].
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Operand
Specify the amount by which to raise or lower the TP. Select [Constant] to set this to a fixed value, then enter the value. Choose [Variable] to set the amount using a variable, then specify the variable to reference.
Remarks
- This can only be used in battle events.
Change Enemy State
Function
Changes the state of an enemy.
Settings
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Enemies
Specify the target enemy. Setting this to [Entire Troop] will target all enemies currently in battle.
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Controls
Select either [Add] or [Remove].
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States
Specify the type of state to add or remove.
Remarks
- This can only be used in battle events.
Enemy Recover All
Function
Fully recovers the HP and MP of the enemy, and removes all states.
Settings
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Enemies
Specify the target enemy. Setting this to [Entire Troop] will target all enemies currently in battle.
Remarks
- This can only be used in battle events.
Enemy Appearance
Function
Causes an enemy to appear which has the [Appear Mid-Battle] option set in the Troop section.
Settings
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Enemies
Specify the target enemy.
Remarks
- This can only be used in battle events.
Enemy Transform
Function
Transforms an enemy currently in battle to a different enemy. The HP and MP of the enemy prior to the transformation will be carried over to the new enemy.
Settings
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Enemies
Specify the enemy to transform.
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Transform To
Specify what the enemy will become after transforming.
Remarks
- This can only be used in battle events.
Show Battle Animation
Function
Displays an animation using the enemy as the target.
Settings
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Enemies
Specify the target enemy.
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Animations
Specify the animation to display.
Remarks
- This can only be used in battle events.
Force Action
Function
Forces the enemy/actor to use the specified skill.
Settings
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Subject
Specify the target enemy/actor.
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Action
Specify the skill the enemy or actor will be forced to use in the [Skill] box. Targets of the skill can be set to [Last Target] (the same target of the previous action), [Random] (a randomly selected target), or [Index X] (where X can be 1 through 8; refer to remarks for more information).
Remarks
- This can only be used in battle events.
Abort Battle
Function
Forces the battle to end and the game to return to the map. There are no parameters to set.
Note: if starting from the [Battle Processing] Event Command, and the [Can Escape] option is on, the process set under the "Escape" branch will be run.
However, this will not be counted in the variable that records the number of Escapes under Variables - Others.
Remarks
- This can only be used in battle events.