RPG MAKER MZ HELP
Event Commands
 
		Battle
Change Enemy HP
 
			Function
Changes the HP of enemies.
Settings
- 
					EnemiesSpecify the target enemy. Setting this to [Entire Troop] will target all enemies. 
- 
					ControlsSelect either [Increase] or [Decrease]. 
- 
					OperandSpecify the amount by which to raise or lower the HP. Select [Constant] to set this to a fixed value, then enter the value. Choose [Variable] to set the amount using a variable, then specify the variable to reference. 
- 
					Allow DeathWhen enabled, the enemy will be knocked out when their HP falls to 0 or lower. When disabled, the enemy's HP will remain at 1 even if their HP falls to 0 or lower. 
Remarks
- This can only be used in battle events.
Change Enemy MP
 
			Function
Changes the MP of enemies.
Settings
- 
					EnemiesSpecify the target enemy. Setting this to [Entire Troop] will target all enemies currently in battle. 
- 
					ControlsSelect either [Increase] or [Decrease]. 
- 
					OperandSpecify the amount by which to raise or lower the MP. Select [Constant] to set this to a fixed value, then enter the value. Choose [Variable] to set the amount using a variable, then specify the variable to reference. 
Remarks
- This can only be used in battle events.
Change Enemy TP
 
			Function
Changes the TP of enemies.
Settings
- 
					EnemiesSpecify the target enemy. Setting this to [Entire Troop] will target all enemies currently in battle. 
- 
					ControlsSelect either [Increase] or [Decrease]. 
- 
					OperandSpecify the amount by which to raise or lower the TP. Select [Constant] to set this to a fixed value, then enter the value. Choose [Variable] to set the amount using a variable, then specify the variable to reference. 
Remarks
- This can only be used in battle events.
Change Enemy State
 
			Function
Changes the state of an enemy.
Settings
- 
					EnemiesSpecify the target enemy. Setting this to [Entire Troop] will target all enemies currently in battle. 
- 
					ControlsSelect either [Add] or [Remove]. 
- 
					StatesSpecify the type of state to add or remove. 
Remarks
- This can only be used in battle events.
Enemy Recover All
 
			Function
Fully recovers the HP and MP of the enemy, and removes all states.
Settings
- 
					EnemiesSpecify the target enemy. Setting this to [Entire Troop] will target all enemies currently in battle. 
Remarks
- This can only be used in battle events.
Enemy Appearance
 
			Function
Causes an enemy to appear which has the [Appear Mid-Battle] option set in the Troop section.
Settings
- 
					EnemiesSpecify the target enemy. 
Remarks
- This can only be used in battle events.
Enemy Transform
 
			Function
Transforms an enemy currently in battle to a different enemy. The HP and MP of the enemy prior to the transformation will be carried over to the new enemy.
Settings
- 
					EnemiesSpecify the enemy to transform. 
- 
					Transform ToSpecify what the enemy will become after transforming. 
Remarks
- This can only be used in battle events.
Show Battle Animation
 
			Function
Displays an animation using the enemy as the target.
Settings
- 
					EnemiesSpecify the target enemy. 
- 
					AnimationsSpecify the animation to display. 
Remarks
- This can only be used in battle events.
Force Action
 
			Function
Forces the enemy/actor to use the specified skill.
Settings
- 
					SubjectSpecify the target enemy/actor. 
- 
					ActionSpecify the skill the enemy or actor will be forced to use in the [Skill] box. Targets of the skill can be set to [Last Target] (the same target of the previous action), [Random] (a randomly selected target), or [Index X] (where X can be 1 through 8; refer to remarks for more information). 
Remarks
- This can only be used in battle events.
Abort Battle
Function
Forces the battle to end and the game to return to the map. There are no parameters to set. 
Note: if starting from the [Battle Processing] Event Command, and the [Can Escape] option is on, the process set under the "Escape" branch will be run. 
However, this will not be counted in the variable that records the number of Escapes under Variables - Others.
Remarks
- This can only be used in battle events.