RPG MAKER MZ HELP
Event Commands
Scene Control
Battle Processing
Function
Causes troops to appear and starts a battle.
Settings
-
Troops
Specify the troop against which the player will fight. Choose [Direct Designation] and select a troop to have the player fight against a specific troop. To specify a troop by ID, choose [Designation with a Variable] and enter the value to reference. If you choose [Same as Random Encounter], the chosen troop will appear based on the [Encounter] settings of the map the party is currently on.
-
Can Escape
When enabled, the [Escape] command will be enabled during battle. You can also make conditional branches based on [If Player Won] and [If Player Escaped].
-
Can Lose
When enabled, there will not be a game over even if the entire party is defeated. You can also make conditional branches based on [If Player Won] and [If Player Lost].
Remarks
- This cannot be used in battle events.
Shop Processing
Function
Opens the shop screen, where the player can buy weapons, armor, and items.
Settings
-
Merchandise
Specify the items for sale. Set the [Merchandise] and [Price] in the window that appears when you double-click an empty row in the list. Choosing [Standard] will set the price to the value set in the data, while choosing [Specify] will allow you to set a specific price in this event command.
-
Purchase Only
When enabled, the player will be unable to sell items.
Remarks
- This cannot be used in battle events.
Name Input Processing
Function
Displays the name input screen for an actor. That actor's name will be changed to the input of the player.
Settings
-
Actor
Specify which actor will have their name changed.
-
Max characters
Specify the maximum number of characters (1 to 16) for the name.
Remarks
- This cannot be used in battle events.
- While entering a name during gameplay, you can move the cursor using the D-pad. Enter characters using the confirm button and delete the last character using the delete button.
Open Menu Screen
Function
Displays the Menu Screen. There are no parameters to set.
Remarks
- This cannot be used in battle events.
Open Save Screen
Function
Displays the Save Screen. There are no parameters to set.
Remarks
- This cannot be used in battle events.
Game Over
Function
Forces the game to end and displays the Game Over Screen. There are no parameters to set.
Return to Title Screen
Function
Forces the game to end and returns to the Title Screen. There are no parameters to set.