RPG MAKER MZ HELP

Map

Map Properties

Data Settings

The Map Properties Window will be displayed when you create a new map or by right-clicking the map and selecting "Edit". In this window, you can edit things like the size of the map or the tileset used to design it, conditions for BGM or encounters (when a battle starts) with troops, and other behavior during gameplay.

Parameter Details

Basic Settings

Parallax Background

An image that appears in the transparent part of the map. Select the file you want to use in the window that appears when you click [...].

When you enable [Loop Vertically] or [Loop Horizontally], the parallax background will scroll according to the movement direction of the player. Also, by setting the scroll to a value other than 0 (-32 to 32), it will automatically scroll. If it's a positive value, it will scroll left/up. If it is a negative number, it will scroll right/down. The higher the absolute value, the faster it will scroll.

When you enable [Show in the Editor], you can check the parallax background that you set in the editor. However, the way it is displayed may differ in the actual game.

Also, when you add a "!" to the beginning of a parallax background image file name, the parallax will become 0.

Memo

Here you can freely add notes when creating your game. The content is used only in the editor and does not affect the game.

Encounter

Troops that randomly appear while the player moves around the map. Specify the following content in the window that appears when you double click the blank within the field. If you left click on a registered troop, you can also copy or delete it using the context menu.

Troops
Define the troops you want to configure.
Weight
Set the priority level (0 to 100) for troops to appear as battle opponents in an encounter. When there are multiple troops configured, the higher a troop's priority value, the higher its encounter rate.

The encounter rate for troops will be calculated based on a percentage of the total weight of all troops.
So for example, let's assume that Troop A's weight is 9, B's is 7, and C's is 4. In this case, Troop A's encounter rate is 9/20 (the total weight being 9+7+4), or 0.45. In other words, it has a 45% chance of appearing. Likewise, Troop B's is 7/20 (35%) and Troop C's is 4/20 (20%).
Scope
Specifies the region where this troop will appear. Specify "Entire Map" when you want it to appear regardless of region. To have an enemy encountered only in a specified region, select "Specify by Region ID" and specify the region ID (up to 3 regions). Please refer to the section below to see how to set a region.

Setting the Region

The [Region] specified in the Encounter settings of a map indicates the regions in which troops appear. One map can be divided into 255 regions.

*To set up a region, select the [R] tab in the Tileset to enter the Region Editor Mode. Click in the upper left of the window to select the region ID (1 to 255), and by clicking on the Map View, the region will be configured to the tile in that position. Only one region ID can be assigned per tile.