[Exclude unused files]
Plugin Configuration(March 1st, 2016 Update)

Plugin Configuration

By checking off the box when deploying, necessary image files for the plugin will be excluded.

Below are examples of plugins that include codes to be excluded.

var b1 = ImageManager.loadBitmap("img/example/", "image_1");
var b2 = ImageManager.loadBitmap("img/example/", "image_2");
var b3 = ImageManager.loadBitmap("img/example/", "image_3");


To avoid this, you must edit the comment in the plugin as shown below.

 * @requiredAssets img/example/image_1
 * @requiredAssets img/example/image_2
 * @requiredAssets img/example/image_3

Type the name of the necessary file after @requiredAssets.
*Do the same for image files used in HTML.

Plugin Parameters

If the user has an audio or image file with plugin parameter settings available, you must edit the comment in the plugin to set the plugin parameter.

 * @param ME
 * @desc The ME name for sample music effect.
 * @default Organ
 * @require 1
 * @dir audio/me/
 * @type file
@require 1 This indicates that there is a required asset for this parameter.
@dir Sets the folder which contains the file. This is not required for animations.
@type If the type of value is a file, set as file, for animation set as animation.

メモ

If you want to use the [Note] contained in actors, items, etc., you must edit the comment in the plugin as shown below.

 * @noteParam sampleImage
 * @noteRequire 1
 * @noteDir img/sample/
 * @noteType file
 * @noteData items
@noteParam Sets the name of parameter.
@noteRequire 1 Indicates that there is a required asset in this parameter.
@noteDir Sets the folder which contains the image file. This is not required for animations.
@noteType If the type of value is a file set as file, for animation set as animation.
@noteData Sets the type of game data.
Here is the list of available values to be set.
  • maps
  • events
  • actors
  • classes
  • skills
  • items
  • weapons
  • armors
  • enemies
  • states
  • tilesets